Nice bit of Yu-gi-oh and that yeah. was a bit good yeah
Congratulations to Callum, who is the Season 5 Yu-gi-oh Champion! following a comeback of dreams from back of the pack in the group stage, to top of podium. Awesome!
Semi-final 1 was a 3 player duel, with the winner going into the final, and semi final 2 a standard player vs player with the winner going into the final
Semi-Final
Win
Loss
Callum
Daniel/JJ
Abigail
Charlie
3rd place play-off
Bronze Medal
4th place
Daniel
Charlie
Final
Champion
Silver Medal
Callum
Abigail
Deck Masters –
Ojama Yellow
Ojama Magic – Discard your hand from play, for each card discarded(up to 4) banish an opponents monster zone from the game
GoofJama – once per duel at your draw phase, you can skip your next 2 draw phases to draw the next card from the top of your opponents deck.
Ojama Dodger – once per duel you can add 1000 defence points to any monster
Celtic Guardian
Celtic Guard – monsters with more than 1900 atk cannot target your monsters for battle
Noble Arms – apply the equip card Celtic Blade to any monster, it gains 400 atk more than the monster it battles but it can not declare an attack unless you have no cards in your hand.
Saving Seto – once per duel if you are about to lose the duel by battle, you can cancel the battle and end your opponents turn
Vampiric Koala
Essence of the living – every time battle damage is dealt to the opponent – gain LP equal to damage inflicted.
Mind Quad – once per duel you can look at your opponents hand, you choose 1 card to take control of.
Blood of the Eternal – once per duel you can select 1 monster, it can not be sent to the graveyard
Jinzo #7
Trap Trap – you opponent can not activate Trap Cards
Power of #7 – Lvl 2 or lower monsters you control can attack directly
Jizno ReVerse – your opponent can not attack directly
Pumprincess
PumPrincessPowerPump – discard 1 card from your hand to the graveyard, that card can then be played to the field as a continuous trap card – each turn place a power counter on this card, every monster you control gains 100 atk points per counter (you can only have one instant of this effect in play at any time) every monster that is powered by this effect becomes a zombie Monster
Call of the PumPrincess – if you have no monsters on the field you can summon as many monsters from the graveyard as possible, they are summoned as Zombie monsters (this can only be activated once per duel)
Trick or Treat – flip a coin and call it, if you call right you can banish the top card of your opponents deck ( you can only activate this effect once per turn) ( this effect is ended after you call it wrong 3 times, then this happens your entire hand)
Griggle
Griggle Giggle – transfer control of any lvl 2 or lower monster from your side of the field to your opponents – you gain 3000 life points
Griggle Power – increase the power of one monster by 350 atk until the end phase
Griggle Wiggle – once per duel you can pay half your life points ( add them to your opponents) to transfer control of 1 monster on their side of the field to yours)
Mystic Tomato
Mystic Mind – if your opponent controls more monsters than you, they can not activate monster effects or declare an attack (for this effect to continue you must summon a monster)
Mystic Meg – on your opponents draw you call the card, if correct you can add the card to your hand or send to the graveyard.
Mystic Mato – once per duel you can look at the next 3 cards of both yours and your opponents deck and rearrange them in any order you choose.
Dark Witch
Double, double toil and trouble – every time you destroy a monster in battle, select 1 card in your opponents hand, and send it to the graveyard. If it was a monster add 100x the monsters lvl to you life points. And then return the top card of your graveyard to the bottom of your deck.
Witichty Grub – your opponent must eat one or they lose, nah jokes. you can discard a monster to the graveyard to add their atk points to your life points.
Witchs road -once per duel you can steal the atk and def from one of your opponents monsters and add to your own monster until the end of the turn
Baby Dragon
Dragon Fire – once per duel you can increase the attk power of 1 dragon type monster to 2400, if the monster has 2400 or more then that monster 600 atk points
Dragons Call – once per duel you can add one dragon type monster from your deck to your hand
Dragon Soul – once per duel you can change the attribute of all your monsters on the field to Dragon type.
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